Thanks to Michael for pointing out this engaging game. Mixing music, Alice in Wonderland audio, scroll mouse and inventive game play make this a time waster. Check it out at your own risk.
Iâ€™ve long embraced being a geek. Itâ€™s something I enjoy. Part of the reason I embrace it is because I know it does not define everything about me. Iâ€™ve picked up tons of things from my Dad. Every time he visits, he usually teaches me something else. Heâ€™s an uber-handyman, Mr. Fixit and amazing engineer. I can call him on the phone, describe a noise the car is making and he can point me in the right direction.
Although my Dad did read Uncanny X-Men and G.I. Joe with me for a few years when I was a kid, I would never have called him a geek. I do remember piles upon piles of old Sci-Fi journals, books and magazines when I was a kid, but again, I never would have called him geek.
However, that has changed. He recently sent me the photo on the left and it made me realize, he is a geek. He just geeks out about different things than I do.
This is a board for a game Carter and I invented one rainy day. Carter wanted to play baseball, but the rain kept us from going out.
We grabbed a dry erase board, some markers, a four-sided die, a six-sided die, and within an hour we had a fun and quick game.
The six-sided die determines if you get a hit or not. Numbers 1,2 = a hit, 3, 4, 5 = strike and 6 = pop-fly/out.
The four-sided die determines the number of bases your get if you roll a 1 or 2.
Itâ€™s all pretty simple, but fun and entertaining.
On our recent trip to Texas, I casually mention to my Dadâ€”the night before we leave, no lessâ€”about this game Carter and I created and how he should make us a board to play it on. I quickly sketched it out.
Less than a week later he sent me an in-progress photo and this past weekend I get the completed image above.
Yep, heâ€™s a geek. Give him a good idea and he makes it work. Somehow, if the internet were around 30-years ago, I can imagine him creating a site like Instructables.
Itâ€™s funny how much you pick up from your parents. As a kid, you think that youâ€™ll never be like your parents. Later, you discover that youâ€™re more like them than youâ€™d like to admit. The final stage is realizing how proud you knowing theyâ€™ve taught you well.
I hope that my sons will look back on me (and Jill) someday with the same feeling.
Reading an interview on Kotaku about Diablo III and I ran across this great quote:
It seems like a ton of work, not only creating each of the skills but determining how they function with runes attached, but Jay assured me it wasn’t a problem for Blizzard.
"We have a saying at Blizzard when something looks like too much work. How about we pay you? You can work on it, and every two weeks we’ll cut you a check."
What a great way of saying â€œdo your job.â€
The Outbreak is billed as an interactive experience. Itâ€™s an online Choose Your Own Adventure novel and after playing it, Iâ€™d say itâ€™s done perfectly.
You watch short clips of a film (this one is about a Zombie outbreak) and every 30-seconds to one-minute, you are presented with a choice. The interface is done very well and the breaks between choosing and playing the next scene are almost seamless.
If youâ€™re like me and you make the wrong choice (lots of times), there is a tree-view that lets you see all the chapter points youâ€™ve selected. It colors successful choices blue and failures as red. One successful choices can (and does) lead to multiple dead ends.
Again, itâ€™s really well done. The visuals are professional looking (a bit graphic â€“ itâ€™s Zombies) and the web interface is perfect.
Check out http://www.survivetheoutbreak.com/ and try it your self.